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During certain scripted sequences where using a trigger wouldn't apply, the Action button takes over. The most novel addition to Ghost Squad is the Action button. The plot for every mission is, "The terrorists have kidnapped somebody important (usually the President)! Are you bad enough dudes to rescue him? Remember, you're the GHOST SQUAD!" The voice overacting is downright hilarious, and the whole thing is cheesier than the macaroni you had for dinner last week.
#Amason ghost squad wii full#
They drop from the sky, somersault and slide onscreen and in your face, hostages get in the way, and it's all served in a first-person mode that's full of line-of-sight and perspective changes. Enemies flash red a full half-second before they land a surefire hit on you. It's faster, has you take on multiple enemies at once, and has a true sense of urgency. This game evolves the VC formula in so many ways that it's not even funny. Ghost Squad was developed by Sega's AM2 studio, the developers who brought you Virtua Cop back in the day, and it easily shows. The game still works well with just the Wiimote, mind you - especially if you've played Resident Evil 4 Wii Edition, it works exactly the same way, pointer and all - but the Zapper adds to the game's immersion and makes gameplay possible without the onscreen pointer, which translates to more points. In order to get the true feel for this environment, you're going to need a Wii Zapper (an extra $20-$25, depending on where you shop). At its core, Ghost Squad is an arcade light-gun game. Let's start our rundown just before that happens, though. The first time you see Ghost Squad's credits is when the game truly begins. To beat Ghost Squad's trio of missions only once (or even twice) and then write it off as "too short" or "Wii mini-game fluff," however, is to be one of those who were fooled. In addition to this, you will see the end credits after a half-hour's worth of play every single time. Besides that, it only has three stages, it's fast-paced, and it has you compete mainly for score. Dreamcast-quality they may be, but they still easily work. For starters, it's not even truly "arcade perfect " - the graphics are a downgrade from the original arcade version.
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Ghost Squad, however, bucks this trend and does it in a way that will fool most people.
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Now, in order for people to pay attention to your game, you need rendered cinematic cut scenes, padded-out gameplay, repeated grinding of the same menu-laden battle over and over again under the exact same circumstances for hours on end until a single level or weapon is gained, and of course, the ever-present back-of-the-box bullet promising that the $60 you spent on this game was definitely not wasted because it has oodles and oodles of hours of gameplay and is thus totally worth every penny! Unfortunately, those times ended around the turn of the millennium. There was a time when attaching those two simple little words to a game would make gamers and reviewers alike squeal with utter delight.
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